![]() ![]() Wood creaking, frogs and cicadas in the distance. Very close low pitched humming noise, like a vending machine. Several flies, many more cicadas in the distance, loud frogs, barely audible calm water.Ĭicadas, flies, distant frogs, creaking wood, very distant and dull explosion sound. Simmilar to c3m2.swamp bit with a very repetitive sound that i can only describe as loud creaking wood. Identical to c3m1.saferoom, but quieter.Ī lot of frogs, a lot of flies, several cicadas, resting water, birds can be heard aswell. Medium big room or corridor, wind flowing calmly, water dripping in the far distance. Like a swamp.Ĭicadas, seagulls in the distance, distant gunfire and explosions.įlies buzing around very close, a lot of frogs in near distance, steady stream of water, birds that make a odd noise. Identical to c3m1.gasstationspawn, but a little quieter.įlies buzzing around very close, frogs in the distance, calm sill water, a few birds. The looping cicada sounds fade out after one second, but other critters sounds still play sometimes. Very calm.īugged version of c3m1.gasstationspawn. Soundscapes_campaign2.txt campaign3 (Swamp Fever) NameĬicadas and other critters. Soundscapes_campaign1.txt campaign2 (Dark Carnival) Name Similar to above,with constant humming of machinery like an elevator motor. More quietly moving air coming from a vent. Identical to above, except a little bit quieter. ![]() Looping 2-second sound of fluorescent humming, or maybe an old monitor humming. Identical to "c1m1.stairwell", except more "open", like in a bigger room. Similar to above, but the humming is gone completely and the air is lower-pitched and deeper.Įven more moving air. Also some occasional, distant sounds like doors closing, small things falling down, etc. More moving air, but louder and with a humming, like from an AC vent. More air moving through a room, maybe some quiet machinery like a vending machine nearby.Įven more air moving through a room, except with a fly at position 1. ![]() The humming of a cooler or fluorescent light, and an annoying fly at position 1. Very (almost absurdly) boring, more so than the sound of air moving should be. Generic sound of air moving through a room, maybe from an AC unit or an open door. Similar to the above, except the wildlife is quiet and more distant. Similar to c1m2.exterior.01, but the faint wind is quieter - almost not even there. Similar to c1m2.exterior.01, except the birds and cicadas are muffled, quiet and echo-y, and the faint wind is louder. ![]() Could be used for anything between a small wooded area or a lively subtropical forest. Noisy birds and cicadas right above the player, with faint gusts of wind blowing by. Somewhat quiet fluorescent/generator hum with a faint wind outside the door. Probably only a few rooms away from the fire.ĭistant fire with a fluorescent/generator hum nearby, and metal groaning/debris breaking somewhere close. Nothing but a very loud fire and metal collapsing.Ī relatively quieter fire, but the debris sounds are more frequent, varied and louder (but not very loud) - everything between glass, debris and metal. Very close and frequent bird calls and cicadas, with the same high winds as before - probably in a windy, forested area. Similar to the above, except the fire is even quieter and the metal straining is closer. Similar to the above, except the fire is slightly quieter and the metal groaning is louder. Very loud blazing inferno with wood breaking and rubble collapsing. High winds, birds and cicadas, and a very close raging fire. Similar to the above, except the humming is quieter and there's a very frequent sound of wood/junk breaking and falling.Ī loud, raging fire with metal groaning and breaking. Generic wind-humming, maybe from an AC or a vent. Very distant, echoing sounds of something small falling over.Ĭonstant soundscape of rooftop winds, distant birds and cicadas, and a raging fire not too far away. This soundscape should be used with others, as the sound cuts in and out. Pretty self-explanatory, occasional sounds of metal eerily groaning and straining. Similar to the above, except with the sounds of generic rubble, glass and rocks(?) moving and falling around. Similar to the above, except with the sounds of wood collapsing and breaking instead of metal. Somewhat distant metal crashes and straining, with the occasional sound of burning. ![]()
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