![]() ![]() If you do decide to raid core worlds I’d love to hear how that goes, because I’ve been contemplating it myself now that I regularly get not only fairly powerful pirate raids (I’m talking at this point 3-4 fleets) right along with the major factions (had to beat one back that was pretty damn stout just today by the Persean League. ![]() I’m pretty sure I got just about all of my blueprints from those missions early on, honestly don’t recall if it include paragon or astral or not, so it could be that I got them when taking out a tri-tachyon fleet, because that is the one big down side to hegemony commisision, they periodically go to war with everyone and you have to pay attention to that when going back for resupply (and on more than one occasion I’ve not paid attention and ended up attacked and then forced to blow up a fleet for whoever the idiot hegemony are temporarily at war with that I’ve just blundered into a sector owned by). One of the things I ran across on several occasions were delelict research stations, delerlict ships, and some ancient race that sits dormant till you enter the sector and then are immediately hostile (these guys have some cool ships and tech). It is likely still broadly correct but not verified for the most up to date data yet.I spent the first probably 40 or so hours playing this as just an explorer-salvager taking exploration missions all over the galaxy because I’m a bit crap at combat. Thulian Raider Base, size 4, Thule Star System Lost Astropolis, size 4, Mayasura Star System Kapteyn Starworks, size 4, Isirah Star System Naturally, they give little thought to those that carry an official Hegemony or League identification beacon, reserving their magnanimity for those they would call their equals - other pirates."ĭerinkuyu Mining Station*, size 4, Galatia Star System - NOTE: Changes to Independent market after ? some time These captains are all characterized by their insatiable thirst for freedom, autonomy and self-protection. Most pirate captains would hardly call themselves such, rather seeing themselves as challengers to the inept rule of the Hegemony or the League, seeking vengeance for the wrongs caused by such a misled society. Many are runaways from the mainstream Sector society - usually oppressed by the status quo, stowaways from core worlds. "Technically not a faction in itself, many soldiers of fortune, mercenaries and free captains share the same basic beliefs and ideas. Naturally, they give little thought to those that carry an official identification beacon, reserving their magnanimity for their fellow-travelers - other pirates. These captains can be characterized by their insatiable thirst for freedom and glory. Most pirate captains would hardly call themselves such, rather seeing themselves as challengers to the inept rule of the Hegemony or the League, seeking vengeance for the wrongs caused by such a misled society and taking what they can take through their cleverness and audacity. Many pirates are runaways from the mainstream Sector society - usually oppressed by the status quo, stowaways from core worlds. Not technically a unified faction but more a loose category of bandits, brigands, deserters, looters, soldiers of fortune, mercenaries, and free captains that share a common belligerence with the established powers of the Sector. Disrupt thier only Heavy Industry will significantly reduce their ship quality for a period of time. Pirates ships has low quality, but they are still way better than Luddic Path as Pirates have their Heavy Industry build in Kapteyn Starworks. These fleets can be quite large and/or have highly skilled flagship captains. Other factions will sometimes post specific bounties on "named" pirate fleets loitering in uninhabited areas, offering lucrative credit rewards. Bases can cause pirate activity in a star system, which disrupts normal commerce and growth in the affected system, and can launch pirate raids on said systems. The pirates have markets in many systems, and can build pirate bases in uninhabited star systems. However, "deserter" fleets will consist of fully functional, possibly highly advanced ships belonging to their original faction. Generally, pirates use D (defective/damaged) versions of these ships with reduced combat performance. Pirates prefer to use a variety of low-tech ships including Talon, Piranha, and Broadsword fighters, Lasher, Cerberus, and Hound frigates, Buffalo Mk II, Tarsus, Mule, Condor, and Enforcer destroyers, and Eagle, Falcon, and Dominator cruisers. The Pirates are a widespread minor faction in the Sector. ![]()
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